Learning Methods
You will be taught through a mixture of lectures, practical exercises, live group discussions, dedicated support sessions, and independent self-study.
Access to our virtual learning environment, Moodle, is provided giving you access from home to learning materials (including videos, e-books and journals).
How long is a Games Design and Development course?
The MSc Games Design and Development course can be successfully completed in 12-16 months studying full time, or 28-32 months part time.
Activity Summary
- Lectures - 30 students per group, 4 hours per week
- Project supervision - 30 students per group, 1 hour per week (12 hours in total during Stage 3)
- Practical class or workshop - 30 students per group, 8 hours per week
- Supervised time in studio / workshop - 30 students per group, 1 hour every 2 weeks
- Independent Study - 10 hours per week
Independent Study
Spending time developing and enhancing both your knowledge and practice is important in this course. One 15 credit module represents around 150 hours of study during a Semester. This consists of roughly one third contact study (class times including lectures, labs etc.) and two thirds non-contact study, which involves your own self-directed study i.e., practicing your skills, project work, furthering knowledge and so on. Independent study is vitally important in this course and will strengthen your overall skills and learning experience.
#Equipment
While certain facilities will be provided by the School, it is expected that students on the course will have access to a device (laptop or desktop PC) capable of supporting game development and immersive media production. An example specification might be:
- CPU – minimum equivalent to 5GHz performance (modern multi core processors)
- RAM – minimum 16GB
- GPU – a dedicated graphics card, such as an NVIDIA RTX series or AMD Radeon RX series
This specification will ensure that students can effectively run contemporary game engines such as Unity and Unreal Engine, as well as tools for prototyping, 3D asset creation, and immersive technology development.