Learning Methods
This course is designed with an emphasis on the exploration, integration and application of theory, example and diverse practice. It enables the student to acquire and develop the subject knowledge and understanding necessary for successful professional employment and supplies methodologies for the adoption of a disciplined approach to games design and development, alongside important development tasks such as problem analysis, specification generation, critical design, implementation, and quality assurance.
Lectures share theory, whilst labs and tutorials explore practical skills and techniques. Class sizes of around 40 students are commonplace within the course, with teaching lasting roughly two to three hours, with intervals for discussion, practical activity, breaks and further instruction/clarification or recap.
Activity Summary
Year 4
- Lectures - 40 students per group, 4 hours per week
- Project Supervision - 1 - 6 students per group, 2 hour per week (semester 2)
- Practical class or workshop - 40 students per group, 8 hours per week
How long is a BSc (Hons) Games Design and Development course?
A BSc (Hons) Games Design and Development degree can be successfully completed in 4 years (5 years if the optional year-long placement or study abroad options are selected), in which the opportunity to receive the necessary skills are obtained.
Independent Study
Independent study allows you to engage fully with the wider context of the subject being taught in supervised classes. Spending time developing and enhancing both your knowledge and practice is important in this course. One 15 credit module represents around 150 hours of study during a Semester. This consists of roughly one third contact study (class times including lectures, labs etc.) and two thirds non-contact study, which involves your own self-directed study i.e., practicing your skills, project work, furthering knowledge and so on. Independent study is vitally important in this course and will strengthen your overall skills and learning experience.
Staff Delivering on This Course
You will be taught by passionate, highly experienced academics with industry and/or research experience within computing and creative design, games design and development, and the wider field of computing.
Staff members on the course are frequently recognised by the student body through the annual STAR (Support and Teaching Staff with Appreciation and Recognition) Awards – voted for by students and organised by RGU:Union. In recent years, staff members on the course have been recipients of several nominations and awards, including Lecturer of the Year awards, Supervisor of the Year, Personal Tutor of the Year, and multiple awards for Continued Excellence.
Many of our academic staff are Fellows or Senior Fellows of the Higher Education Academy or are working towards this accolade. This is a professional recognition of practice, impact and leadership of teaching and learning.
As well as academic members of staff, some teaching may be undertaken by industry experts, postgraduate research students, library staff, study skills and careers service staff.