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Video game career beckons for RGU grad


A north-east student is looking forward making a name for himself in the video games industry after graduating from Robert Gordon University (RGU).

Steven-James MoffatSteven-James Moffat (21), from Inverallochy, graduated with a BSc (Hons) Computing (Graphics and Animation) degree on Friday, July 15 at His Majesty’s Theatre in Aberdeen.

The former Fraserburgh Academy pupil, who created his own video games as part of his final year project, also picked up the class prize for the course at the annual prizegiving of the School of Computing Science and Digital Media.

Steven-James said: “I loved my time studying at RGU and living in Aberdeen. By the end of the four years our Graphics and Animation class became very close and I have made many friends that I will continue to keep up with for the rest of my life.

“All of the staff were incredibly helpful and kind which not only helped me but all of our class through all of the stressful times of our Honours year.”

He added: “Studying Graphics and Animation I was fortunate enough to learn a broad range of topics that ranged from designing interfaces, creating games and programming software. This has opened up a large window of potential jobs for the future.

“When I first began studying Graphics and Animation I was unsure whether the course was for me or not as most of the classes in first year were not what I expected the course to be. However, having completed the course I am glad that I stuck with it as I have learned so much techniques and skills from the course and lecturers themselves that I will be able to carry on through into my professional career.”

Steven-James said that he found his final year particularly challenging as he set himself an ambitious target of creating his own video game.

“At the beginning of the year I was fairly naive and was unaware how much work and attention the project would eventually end up requiring,” he said. “I had to adapt into certain roles that would normally be covered by many different personnel within the video game industry such as game artist, animator and programmer.

“I was lucky enough to have covered most of these areas in my classes in the previous years. In addition to the project I still had to work on various course works for each class and revise for exams so nearer the end of the year it became quite stressful. However, the perseverance and hard work paid off in the end.”

Steven-James added: “My personal highlight was receiving all of the feedback on my project when asking people to test it. My particular passion is art and animation so when I was receiving all of the positive comments on how the game looked I was over the moon.

“I took a risk in creating a video game that was based in a fantasy Japanese world which is a culture I am not overly familiar with an art style that was different from my usual work. However after seeing the feedback from testers and players at the end of year show it was worth the risk.”

Now that university is over, Steven-James is looking ahead to the future.

“I’m looking forward to focusing all of my time into trying to enter the video game industry and further develop my game so that it could hopefully one day be published,” he said.

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Jenny RushCommunications Officer | Design and Technology